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Work at Your Own Pace with Recorded Content
Course curriculum
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Overview of the Portal
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Introduction
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Inspiration
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Reference
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Assignment#1 - Reference Image Analysis
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Real World Light
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Real World Light and Material Interaction 1
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Intro to Maya Hypershade Editor
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Maya Hypershade Materials
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Physically Based Rendering
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Roll Your Own Fresnel
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Assignment #2 - Roll Your Own Fresnel
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Real World Light and Material Interaction 2
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Maya Layout Adjustments and Arnold Render View
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aiStandardSurface Walkthrough Part 1
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aiStandardSurface Walkthrough Part 2
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aiStandardSurface Walkthrough Part 3
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aiStandardSurface Walkthrough Part 4
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aiStandardSurface Walkthrough Part 5
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Chess Set Project Introduction
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Copper Chess Piece Walkthrough Part 1
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Copper Chess Piece Walkthrough Part 2
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Copper Chess Piece Walkthrough Part 3
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Copper Chess Piece Walkthrough Part 4
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Copper Chess Piece Walkthrough Part 5
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Silver Chess Piece Walkthrough
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Assignment #3 - Copper and Silver Chess Pieces
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Texturing the Chess Board
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Substance Painter Interface Overview
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Chess Board 01: Export Models from Maya
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Chess Board 02: Start Substance Painter Project
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Chess Board 03: Bake Mesh Maps in Substance Painter
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Chess Board 04: Gathering Materials
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Chess Board 05: Import Materials into Substance Painter
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Chess Board 06: Shiny Wooden Box
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Chess Board 07: Black Marble Border
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Chess Board 08: Black Marble Checkers
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Chess Board: Substance Painter Anchor Points
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Chess Board 09: White Marble Checkers
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Chess Board: Substance Painter Paths
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Chess Board 10: Gold Lines Using Paths
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Chess Board 11: Gold Lines Material
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Chess Board 12: Dust
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Chess Board: Substance Painter/Quixel Megascans Bridge
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Chess Board 13: Table
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Chess Board 14: Exporting Textures from Substance Painter
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Chess Board 15: Importing Textures into Arnold
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Chess Board 16: Final Render
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Assignment #4 - Chess Set Render
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Intro to Lighting
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Light Mechanics Part 1
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Light Mechanics Part 2
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Maya Workspace Setup
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Light Types in Arnold for Maya Part 1
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Light Types in Arnold for Maya Part 2
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Character Lighting Setups Part 1
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Character Lighting Setups Part 2
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Assignment #5 - Character Lighting Setups
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Character Model Setup
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"Joker" Lighting Exercise Part 1
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"Joker" Lighting Exercise Part 2
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"Joker" Lighting Exercise Part 3
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"Joker" Lighting Exercise Part 4
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Assignment #6 - "Joker" Lighting Exercise
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Environment Lighting
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Color Management
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AOVs
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Attic Lighting Breakdown Part 1
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Attic Lighting Breakdown Part 2
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Attic Nuke Compositing Part 1
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Attic Nuke Compositing Part 2
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Attic Nuke Compositing Part 3
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Attic Nuke Compositing Part 4
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Attic Nuke Compositing Part 5
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Assignment #7 - Attic Lighting Exercise
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About this course
In this Course
We will go over the technical and creative skills to light and texture with a critical eye
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Students will learn the fundamentals of Texturing/Lighting
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Build the necessary foundation in training your eye to evaluate your work
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These lessons will add to your skillset in any CG workflow
Meet Brian
Instructor