Interactive Course with weekly Zoom Sessions and Individual Critiques on your Assignments
Recordings of both Zoom and Critique sessions uploaded to Google drive for students
NEXT SEMESTER DATES COMING SOON
RESERVE YOUR SPOT
Pre-recorded Class Only
No Zoom sessions and No Individual Critiques.
Begin Learning Now
Work at your own pace
Course curriculum
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Overview of the Portal
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Introduction
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Inspiration
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Reference
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Assignment#1 - Reference Image Analysis
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Real World Light
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Real World Light and Material Interaction 1
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Intro to Maya Hypershade Editor
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Maya Hypershade Materials
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Physically Based Rendering
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Roll Your Own Fresnel
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Assignment #2 - Roll Your Own Fresnel
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Real World Light and Material Interaction 2
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Maya Layout Adjustments and Arnold Render View
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aiStandardSurface Walkthrough Part 1
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aiStandardSurface Walkthrough Part 2
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aiStandardSurface Walkthrough Part 3
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aiStandardSurface Walkthrough Part 4
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aiStandardSurface Walkthrough Part 5
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Chess Set Project Introduction
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Copper Chess Piece Walkthrough Part 1
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Copper Chess Piece Walkthrough Part 2
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Copper Chess Piece Walkthrough Part 3
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Copper Chess Piece Walkthrough Part 4
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Copper Chess Piece Walkthrough Part 5
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Silver Chess Piece Walkthrough
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Assignment #3 - Copper and Silver Chess Pieces
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Texturing the Chess Board
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Substance Painter Interface Overview
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Chess Board 01: Export Models from Maya
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Chess Board 02: Start Substance Painter Project
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Chess Board 03: Bake Mesh Maps in Substance Painter
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Chess Board 04: Gathering Materials
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Chess Board 05: Import Materials into Substance Painter
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Chess Board 06: Shiny Wooden Box
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Chess Board 07: Black Marble Border
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Chess Board 08: Black Marble Checkers
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Chess Board: Substance Painter Anchor Points
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Chess Board 09: White Marble Checkers
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Chess Board: Substance Painter Paths
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Chess Board 10: Gold Lines Using Paths
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Chess Board 11: Gold Lines Material
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Chess Board 12: Dust
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Chess Board: Substance Painter/Quixel Megascans Bridge
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Chess Board 13: Table
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Chess Board 14: Exporting Textures from Substance Painter
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Chess Board 15: Importing Textures into Arnold
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Chess Board 16: Final Render
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Assignment #4 - Chess Set Render
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Intro to Lighting
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Light Mechanics Part 1
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Light Mechanics Part 2
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Maya Workspace Setup
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Light Types in Arnold for Maya Part 1
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Light Types in Arnold for Maya Part 2
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Character Lighting Setups Part 1
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Character Lighting Setups Part 2
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Assignment #5 - Character Lighting Setups
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Character Model Setup
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"Joker" Lighting Exercise Part 1
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"Joker" Lighting Exercise Part 2
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"Joker" Lighting Exercise Part 3
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"Joker" Lighting Exercise Part 4
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Assignment #6 - "Joker" Lighting Exercise
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Environment Lighting
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Color Management
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AOVs
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Attic Lighting Breakdown Part 1
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Attic Lighting Breakdown Part 2
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Attic Nuke Compositing Part 1
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Attic Nuke Compositing Part 2
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Attic Nuke Compositing Part 3
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Attic Nuke Compositing Part 4
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Attic Nuke Compositing Part 5
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Assignment #7 - Attic Lighting Exercise
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![](https://import.cdn.thinkific.com/712736/BRrHhFmpRe6gf5K3JIz2_CGLT1_COURSE_IMAGE_chessSet_demo_DOF_hiSamp.jpg)
About this course
Meet Brian
Instructor
![](https://import.cdn.thinkific.com/712736/Z80QZeJBRS6OllwY24gB_Brian_1k-1.png)
In this Course
We will go over the technical and creative skills to light and texture with a critical eye
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Students will learn the fundamentals of Texturing/Lighting
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Build the necessary foundation in training your eye to evaluate your work
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These lessons will add to your skillset in any CG workflow